The plan was to start the evening with Ghost Fightin’ Treasure Hunters and then move on to Flick em Up and end with several games of Cockroach Poker. Instead we just played the former for a little over two hours. How many games did we fit in all that time? six? four? Nope, two! Just two, two very long games.
The kids were getting really excited to play this one as we were setting the game up and ferrying all the food to the table. If you have ever come out of a chip shop near a beach with a dense seagull population holding food then you can picture, and even hear the scene. So after throwing food for/at them we could start the game.
The idea is that the kids will arrive at the house, kick the door down, work together defeating ghosts and finding all the treasure. I was a little optimistic looking back now. Surprisingly the turn order was accepted, no arguments. Turns are quite quick in this game, especially if an adult does all the shuffling when the game requires it, otherwise I would still be playing it now with half the cards, and the half I had would be in the same order it began with.
The kids are soon rolling and splitting up. This is always the best plan as anyone that has ever played a game like Dungeons & Dragons knows. If they stick together and two of them are in a room with a ghost they can roll two fighting dice instead of one. This didn’t happen often, instead they were soon leaving their siblings trapped behind locked doors filled with ghosts, while they were off wanting treasure for themselves.
The kids were having fun and storing food in their cheeks like hamsters. Our oldest autistic son was coping really well with the game, he didn’t get frustrated and seemed relaxed. The youngest who also has autism, wanted his mum to roll the dice for him and help move his character. I noticed that one of the kids had nearly eaten a whole bag of pretzles that were for sharing. Luckily the others haven’t noticed yet. I wasn’t sure yet if I should ask him to leave the rest and risk the kids turning on each other like a pack of raptors, and risk someone stomping off to their room or just leave him to it. His movements from pretzel packet to mouth are so slow he might just get away with it. The others haven’t detected movement yet.
If you get three ghosts in a room it becomes ‘haunted’, a red, less cute ghost? demon? takes the place of the ghosts and it is a little harder to kill. If all six appear on the board then the players lose.
The kids started getting some of the treasure tokens out of the house. More luck than skill thanks to a period of favourable dice rolls and cards drawn. The player minis have backpacks with a slot to place the treasure token in which is a nice touch and the tokens seem to be good quality so this shouldn’t damage them over many games.
Our youngest started getting restless and left his character to remain in the haunted house forever. This was a long game and he did well considering his attention is constantly switching to something else. The others were still enjoying the game, it is quite an easy to learn, and even playing harder versions of it aren’t very difficult, unless we were playing it wrong.
I was finding it interesting watching the kids have no care for helping each other, thinking that I will probably have no difficulty writing about it the next day. The game was crawling along as they wandered around not really sure what they wanted to do, or where they were going. Funny because their personality traits are manifesting in the game and it’s not even an RPG. It was at this point the snacks were low and in need of urgent refills. Keep em fed and they will stay, relaxed and engaged. If the supply gets too low, or runs out then I might get the camera out and film a western bar fight scene and post it on YouTube.
It may have taken an hour, but the first game was over and successful. No table flip! (subtlety trying to get that name in your subconscious so you follow and share with all your friends 😉 ) I think they even actually had fun. The threat of failure in the game never reached anything to worry about, I started to wonder if this was a game begging for house rules. I might have a think and come up with some. We reset the board and our oldest son left with a full belly to go and play Fortnite in his room. Luckily our teen daughter came in to play, so we had two kids. I decided to sit and watch this game so I could see how hard it would be with just two players on a hard difficulty.
They were flying through the game stacking their riches outside the house killing anything as soon as it appeared in the house. After a while I was getting confused and questioned how they were doing this. It turned out they were rolling two fighting dice instead of one when in a room on their own each time they had to fight a ghost. Our son had got confused in between the two games and our daughter hadn’t played before. I left the table for the adult drink section of the fridge. It was my fault for not paying enough attention to the game. Our daughter started explaining to me how Instagram works because I keep neglecting the TableFlip account, and when I’m on it I feel like Bambi on ice. Our son was the last one out, carrying the final treasure token out of the house and with that, they did it. Two full games, if include the second game with the broken rules.
The game is really good and everyone who played had fun. I like the game and I think it’s easy enough to learn and play for everyone. It was also really enjoyable playing with our autistic kids, because they enjoyed it and the turns are quick. We will play this again when want to play something simple and entertaining.
©Table Flip 2019